poe enemies killed by your hits are destroyed. + (25–35) % to Fire Resistance. poe enemies killed by your hits are destroyed

 
 + (25–35) % to Fire Resistancepoe enemies killed by your hits are destroyed Skill gem; Smoke Mine Smoke Mine Mine, Spell, AoE, Duration, Movement, Travel, Blink Level: (1-20) Cost: (6-13) Mana Reservation: (6-13) Mana Cooldown Time: 2

Corpses can be utilized in several ways, for example: Created (e. So, does that mean wand hit needs a physical attack? I am asking for the new notable for wands Enemies killed by your Wand Hits have a 10% chance to Explode, dealing a quarter of their Life as Chaos Damage+2 Life gained for each Enemy hit by your Attacks per Frenzy Charge Gain a Frenzy Charge if an Attack Shocks an Enemy Explanation: Increased damage taken is never worth taking when the benefits of using the weapon are so low. That‘s 25 after 75% resistance. There is a belt enchantment that reads "Hits against Enemies Unnerved by you have 50% increased Spell Critical Strike Chance". Cremator. Verdant oil. They are the same thing: % chance for enemies killed to explode for 25% of their maximum life for chaos damage. I'm having a terrible time due to an incessant bleeding debuff on my character regardless of which enemies I'm killing. with the life gained on hit by attacks you have to pay attention what skill is an attack and what is not. 25% chance to grant a Power Charge when Hit Place into an item socket of the right colour to gain this skill. Freezing the enemy and killing them at the same time will also shatter them. None of the other two mods say anything similar and the result. Chill Enemies as though dealing (60–100)% more Damage. Now it deals 200 damage. 5 seconds. Life Gain on Hit is now scaled by the Damage Effectiveness of a skill. Reminder Text: (Onslaught grants 20% increased Attack, Cast, and Movement Speed) 30% increased Damage while in Blood Stance. 5% increased Attack and Cast Speed while Channelling. Ignited Enemies Killed by your Hits are destroyed. It will only make my fire burn brighter. 10 seconds is Regenerated as Life per second. ; 3. You'll still know the truth. Added 20% more Damage with Hits and Ailments against Unique Enemies; Removed 20% more Damage against Unique Enemies; 3. This means that hit-based builds can safely bring the monster's health down. Inpulsa's which requires the enemies to be shocked. 9,000 is better. Multiple Leeches can occur simultaneously, up to a maximum rate). poe. Reduces hit damage in exchange for more ailment damage. Version history [| ]1. It will only make my fire burn brighter. Profane Bloom has stipulations on which enemies get the chance applied to them but it is still the same effect. Gain Unholy Might for 4 seconds on Critical Strike. 80) seconds +(0-1) metre to radius Cursed. 9,000 energy shield feels OK, 12,000 enters into the "will rarely die" zone. It also grants an effect, which grants a additional. On Odealo dozens of sellers compete for your attention. Added Small Passive Skills grant Nothing. Continue reading "Medium Cluster. Minions deal 35% increased Damage while you are. 8% increased Area of Effect if you've Killed Recently. Random gloves: A: Repentance. 40% increased Onslaught Effect. [1] Arcane Pyrotechnics. Do I have to hit the monsters with GC to freeze them, then hit them again in order to shatter, or can they shatter streight away? If they can shatter streight away, what determines if they do?. If this would apply to minions, then so would generic spell dmg on your tree but it doesnt. Enemies killed by this. Megalomaniac. " - Doryani of the Vaal: Jagged Maul: 22: 30% increased Stun Duration on Enemies +(25-50) to all Attributes (80-100)% increased Physical Damage Ignited Enemies Killed by your Hits are destroyed: Berek's Respite - provides a good amount of Fire Damage for your Skills and spreads Ignites from killed Enemies. Enemies Killed by your Hits are destroyed Hinekora bound Kitava to a rock that Kitava could not lift with all his might. 5% to 1%. Enemies Killed by your Hits are destroyed while Insane (40-30)% less Physical and Chaos Damage Taken while Sane Regenerate 10% Life over one second when Hit while Sane Within each of us exists a being of pure malice, held back only by the lies we tell ourselves. com Enemies Killed by your Hits are destroyed; Bleeding you inflict deals Damage 15% faster; 40% increased Effect of Onslaught on you; 30% increased Damage while in Blood Stance 15% increased Area of Effect while in Sand Stance; 10% more Damage with Hits and Ailments against Enemies that are on Low Life The passive mod wording has changed from Ignited Enemies you hit are destroyed on Kill to Ignited Enemies Killed by your Hits are destroyed. HoI will increase your totem damage but your totems cannot proc the AoE granted by it. Axe Mastery - Enemies Killed by your Hits are destroyed - If you don't like the on-death effects, pick this Axe Axe Mastery. Enemies Chilled by your Hits can be Shattered as though Frozen. 00 seconds Storm Hits an Enemy every 0. If your question is answered, please reply saying either Answered or Thank You. (New) Gain Accuracy Rating equal to your Intelligence. Posted by. If you were to hit an enemy with the explosion from a fire trap it will explode. The notable grants increased attack damage, as well as increased damage with ailments from attack skills. Server: PC, Xbox, PS. When equipped by an Animated Guardian, the guardian is always considered Sane. Correct. Gain (15-25) Life per Enemy Killed Nearby Enemies Killed by anyone count as being Killed by you instead Try as you like to hide the blood on your hands. It will only make my fire burn brighter. The Nearby Enemies Killed by anyone count as being Killed by you instead modifier causes Minions, Party members, Allies (e. Unstoppable: Leather Belt: 68 +(25-40) to maximum Life Adds (5-7) to (11-12) Physical Damage to Attacks (20-30)% increased Stun Duration on Enemies Nearby Enemies are. Wielding Obliteration Obliteration Imbued Wand Wand. Right click. Multiple Leeches can occur simultaneously, up to a maximum rate) Flavour Text: Hinekora bound Kitava to a rock that Kitava could not lift with all his might. (New) Gain Accuracy Rating equal to your Intelligence. Grants Level 20 Unhinge Skill (40–60)% more Critical Strike Chance while Insane Enemies Killed by your Hits are destroyed while Insane Regenerate 10% Life over one second when Hit while Sane (30–40)% less Physical and Chaos Damage Taken while Sane Mastery. Gain (6-8) Life per Enemy Hit with Attacks Adds (30-40) to (60-70) Cold Damage to Attacks +(20-30)% to Cold Resistance Enemies Chilled by your Hits have Damage taken increased by Chill Effect Chill Enemies as though dealing (60. Normally you'd have to Hit or. Version Changes 3. Ignited Enemies Killed by your Hits are destroyed. Requires Level 8. " - Doryani of the Vaal: 22: 30% increased Stun Duration on Enemies +(25-50) to all Attributes (80-100)% increased Physical Damage Adds 5 to 25 Physical Damage +10 Life. 0) Total: (450. If the keyword was "Allies" or "Minions" it would work tho. Gain 10% of Lightning Damage as Extra Cold Damage against Chilled Enemies. 6–2. 30% increased Effect of Arcane Surge on you. body armour. Cluster Jewel Passive /2 ⍟. (17–20)% chance to Impale Enemies on Hit with Attacks. second one: ignited enemies have to be killed by your hit to be destroyed. If a debuffed enemy dies while poisoned, Pestilent Strike inflicts a secondary chaos damage over time debuff on enemies around them, based on the poisons on the slain enemy. I wish I had shadow play to share this, but something is very wrong with both corpse life and "destroy on hit". Ignited Enemies you hit are destroyed on Kill: Cry Wolf: 30% increased Warcry Duration. Kitava vowed that when he broke free, he would devour every soul in Hinekora's domain. The damage can be mitigated down to 0, but can never be negative. Enemy you or your Minions have Killed Recently, up to 10% per second. It will only make my fire burn brighter. Enemies Killed with Wand Hits have a 10% chance to Explode, dealing a quarter of their Life as Chaos Damage:Totems are a type of creature. If your content has been incorrectly flaired, please change it! Additionally, for live build/POE discussion and question answers, feel free to ask in the various question channels on the Path Of Exile Discord! I am a bot, and this action was performed automatically. Safe and Instant Delivery. 70. Ignited Enemies Killed by your Hits are destroyed. ) and is combined of any 5 damage types. It also now has Projectiles Pierce all Burning. (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) (You are on Low Life if you have 50% of your Maximum Life or less) PoEDB provides things come out each league, as well as items, uniques, skills and passives. Server. 0) Socketed Gems are supported by Level 30 Melee. +10 Life gained for each. Buying PoE Currency here guarantees the best prices, prompt delivery, and the best quality of service. Like any other creature, totems have life, and they will be destroyed if their life drops to zero. Gain 10 Life per Enemy Killed. A hit with culling strike will kill an enemy if it is still alive with 10% of maximum Life or less after the hit. ) [confirmation needed] Insanity 10% more Damage with Hits and Ailments against Enemies that are on Low Life; Attacks with Axes or Swords grant 1 Rage on Hit, no more than once every second; 40% increased Effect of Onslaught on you; Enemies Killed by your Hits are destroyed; Bleeding Mastery: 5: Moving while Bleeding doesn't cause you to take extra Damage 3. (10–15) % increased Fire Damage. Enemies Killed with Wand Hits have a 10% chance to Explode, dealing a quarter of their Life as Chaos Damage:Yeah you cant really become tanky in poe, even with 90% all ress, CI and insane armour the game is filled with curses, multiple hundreds % inc dmg modifiers and other tons of bullshit. All Damage Taken from Hits can Chill you. ninja, Community Wiki. Adds (7–10) to (15–20) Cold Damage to Spells and Attacks +(200–300) to Evasion Rating 50 % chance to Avoid being Chilled 10 % chance to FreezeGain (15-25) Life per Enemy Killed Nearby Enemies Killed by anyone count as being Killed by you instead Try as you like to hide the blood on your hands. Vendor Offer 10x Alchemy Shard 13x Alteration Shard Weapon DPS Physical: (450. 7x Alteration Shard Metadata. 40% increased Onslaught Effect. Infernal Blow Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. 10% more Damage with Hits and Ailments against Enemies that are on Low Life; Attacks with Axes or Swords grant 1 Rage on Hit, no more than once every second; 40% increased Effect of Onslaught on you; Enemies Killed by your Hits are destroyed; Bleeding Mastery: 5: Moving while Bleeding doesn't cause you to take extra DamageEnemies you hit are destroyed on Kill 2. It now provides "Gain 200-300 Life per Ignited Enemy Killed" (previously 20-30) and has 160-190% increased Physical Damage (previously 70-90%). PoE Cremator. When the character or a nearby party member fails to get a kill within five seconds of the previous kill, the rampage counter will reset to zero. 30 Weapon Range: 11. These will deal area attack damage to enemies where they land. damage. It does not grant a. Gain 10 Life per Enemy Killed Enemies Killed with Attack or Spell Hits Explode, dealing 10% of their Life as Fire Damage "The finest prosperity grows from the direst carnage. I don't think the hit-rate is high enough to consistently cull enemies. Poes are spirits of the dead that became monsters because of an unresolved attachment to the mortal. Gain (15-25) Life per Enemy Killed Nearby Enemies Killed by anyone count as being Killed by you instead Try as you like to hide the blood on your hands. Interactions [| ]. While ignites and poisons caused by totems do count as 'not your damage' for the sake of ancestral bond, for some reason they do credit *you* with the kill for the sake of on-kill mechanics. Axe Mastery "Enemies killed by your hits are destroyed" does not seem to always work And corpses randomly have extreme amounts of health (not counting boss corpses). If the enemy was ignited before (any source) and remains ignited, and you kill it with a hit, even tho your hit doesnt ignite, it will destroy the corpse too. Since inpulsa's mod requires the enemies to be shocked and it says that the explosion can't shock it is clear that it can't chain by itself. 4: Death Death 4 Mon'tregul's Grasp The end of the old, the beginning of the new. Payment: Visa, PayPal. PoE Axe Mastery. And corpses randomly have extreme amounts of health (not counting boss corpses). of the Crusade. PoE Links. Requires Level 28. Help improve clearspeed, or. (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) Callinellus Malleus Auric Mace. Tribe's Unique: Ahuana's Bite Gain (6-8) Life per Enemy Hit with Attacks. I looked up what hit means on the wiki, but it said strike, when i looked up strike. As such they stack additively. Chill Enemies as though dealing (60-100)% more Damage The last Queen of the Karui gave up power willingly. Finally, Victario lit the match. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Kitava vowed that when he broke free, he would devour every soul in Hinekora's domain. Empowers + (50–80) Enemies. (New) 50% increased Accuracy Rating at Close Range. Reminder Text: (They will deal the same total damage over a shorter duration) 40% increased Effect of Onslaught on you. Puncture Punctures enemies. Homepage; Trade; Community. However, if you want something like gain a charge or other buff when you hit an enemy it will not work since those things will be granted to the traps that cast the spell. 3 % increased Movement Speed. Infernal Blow Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. [deleted] • 3 yr. But god damn if that ain't good xp. Most of these effects scale with the monster's maximum life. 1. Exploding enemy monsters on death will stop them from using on death effects that deal damage. Supported Skills have (25–44) % chance to Knock Enemies Back on hit. The buff toggles the modifier of this item: (40-60)% more Critical Strike Chance while Insane and Enemies Killed by your Hits are destroyed while Insane. Such is the nature of progress. g. Added Fire Damage Support. Totems cast by players use their skills according to the player's stats, including modifiers from. g. The enemy has to already be affected by an ignite before the killing blow is scored. Added passives do not interact with jewel. Culling Strike is a property that causes hits to kill enemies left with 10% of maximum Life or less. (1. Don't actually need Herald of Ice when you are only looking to remove corpses. So basically, the enemy has to be ignited and killed with a hit in order for its corpse to be destroyed. Asenath's_Gentle_Touch gloves: Enemies Killed near corpses affected by your Curses explode, dealing 3% of their Life as Physical Damage. While a Unique Enemy is in your Presence, Enemies you've Hit Recently have (77–79) % reduced Life Regeneration rate resource life: no_tier_5_eldritch_implicit 0. On Odealo dozens of sellers compete for your attention. It does not grant a bonus. Obliteration wand: Enemies you Kill have a 20% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage. Corrupted Blood is a debuff that inflicts physical damage over time and stacks up to 10 times. 50% increased Stun Duration on Enemies 6. Enemies Killed by your Hits are destroyed while Insane (15-25)% less Physical and Chaos Damage Taken while Sane Regenerate 10% Life over one second when Hit while Sane Within each of us exists a being of pure malice, held back only by the lies we tell ourselves. 9. Vendor Offer 9x Alchemy Shard 4x Alteration Shard Metadata Item class: Gloves. Base duration is (8. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. Enemies Killed by your Hits are destroyed: Razor of the Seventh Sun Razor of the Seventh Sun Midnight Blade One Handed Sword Physical Damage: (125-145) to (244-269) Critical Strike Chance: 5. Added Small Passive Skills grant Nothing. Cremator is a cluster jewel notable passive skill. 0-510. Supported Skills Penetrate (20-34)% Lightning Resistance Additional Effects per 1% Quality: Supported Skills deal 0. Intimidating CryIntimidating CryWarcry, AoE, Duration, PhysicalLevel: (1-20)Cost: (13-19) ManaCooldown Time: 8. The Sudden Ignition Unique Jewels no longer has “With at least 40 Dexterity in Radius, Burning Arrow can inflict an additional Ignite on an Enemy and cannot apply its Burning Debuff”. If dual wielding, will strike with both weapons. 68: 149: 76 (288-326. Ignited Enemies Killed by your Hits are destroyed Let winter come. Cost & Reservation Multiplier: 130% Requires Level 31 Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Supported Skills Penetrate (20-34)% Lightning Resistance Additional Effects per 1% Quality: Supported Skills deal 0. Drop level: 75. Gain Power Charges instead of Frenzy Charges). Sudden Ignition. Acquisition DROP RESTRICTED Vendor PricesDestroyed (e. (New) +500 to Accuracy Rating, -2 to. Adds 10 to 15 Physical Damage (60–80) % increased Physical Damage. Freeze your enemies! Shatter them into a thousand pieces! Someone gets frozen or petrified, and is then smashed into itty-bitty pieces. The shaper mod on maces. Enemies Killed by your Hits are destroyed while Insane (40-30)% less Physical and Chaos Damage Taken while Sane Regenerate 10% Life over one second when Hit while Sane (Boots) Rare Boots - choose Rare Boots if you need to increase your Ignite Damage and for more Maximum Life and potentially more Elemental Resistances: Min. You would have a 45% chance for cursed enemies you kill to explode, a 20% chance for non. Adds (30–40) to (60–70) Cold Damage to Attacks. Explosions are considered secondary damage. Gain (15-25) Life per Enemy Killed Nearby Enemies Killed by anyone count as being Killed by you instead Try as you like to hide the blood on your hands. poe. ; The base distance an enemy is knocked back by knockback effects is now. Enemies Killed by your Hits are destroyed; Bleeding you inflict deals Damage 15 % faster; 40 % increased Effect of Onslaught on you; 30 % increased Damage while in Blood Stance 15 % increased Area of Effect while in Sand Stance; 10 % more Damage with Hits and Ailments against Enemies that are on Low LifeEnemies Killed by your Hits are destroyed. Explosions are considered secondary damage. Gain 2% of Life per Enemy Hit with 10 Attacks for 5 seconds; Gain 5% of Life per Enemy Killed for 5 seconds (These are consecutive) Flavour Text: “Atziri ordained that we exploit the weaknesses inherent in our slaves. Enemies Killed by your Hits are destroyed while Insane (40-30)% less Physical and Chaos Damage Taken while Sane Regenerate 10% Life over one second when Hit while Sane Within each of us exists a being of pure malice, held back only by the lies we tell ourselves. Enemies Killed by your Hits are destroyed while Insane (15-25)% less Physical and Chaos Damage Taken while Sane Regenerate 10% Life over one second when Hit while Sane Within each of us exists a being of pure malice, held back only by the lies we tell ourselves. Inpulsa's which requires the enemies to be shocked. The southern Kherson region suffered an overnight artillery barrage, killing a 42-year-old man in his. 59: 45: 45 (212-305) (212-305) (100-150)% increased Armour and Evasion +(19-29)% to Chaos Resistance Gain (15-25) Life per Enemy Killed Nearby Enemies. Doppelgänger Guise PoE Doppelgänger Guise is a unique Sadist Garb. Icefang Orbit. Immunity is often worded as either Immune to, Immunity to, or Cannot be. 80 secRequires Level 10Performs a warcry, taunting nearby enemies to attack the user and exerting. [Undocumented This change was not documented by any official sources. In gaming, this generally falls under the Chunky Salsa Rule and guarantees instant death, although this could. If dual wielding, will strike with both weapons. 00 Seconds Consumes (16-18) of 40 Charges on use Requires Level 60 Instant Recovery (75-65)% reduced Amount Recovered 2 Enemy Writhing Worms escape the Flask when used Writhing Worms are destroyed when Hit. Stats #. Bleeding you inflict deals Damage 15% faster. Axe mastery enemies killed by your hits are destroyed doesn't work on unique monsters. (2-75) to (3-113) Added Fire DamageNearby Enemies are Crushed while you have at least 25 Rage (4-6)% increased Physical Damage per 10 Rage +20 to Maximum Rage Simple. Energy shield regeneration is now capped at 30%. Attack enemies with a forceful melee strike that also hurts you. Medium Cluster Jewel is a cluster jewel base type. 0. Ignited Enemies Killed by your Hits are destroyed (Ring) Death Rush - Your weak spot is Chaos Damage, use this Ring to increase your Chaos Resistance, get some Life. This simply says, if whatever is tagged 'bullet' hits the object, it will destroy itself. Master of Fear notable (Enemies you Curse are Unnerved) from curse cluster also apply unnerve even if the curse was from a curse-enemies-with-level-xxx-xxx-on-hit ring with totem/trap/mines. So killing an enemy from 100% health would have to take 10 times that, or 6 seconds. 14. 68: Grants Level 20 Unhinge Skill (40-60)% more Critical Strike. ] 3. Enemies killed by your minions now also grant energy shield regeneration. A great way to make sure that someone is Deader than Dead and to make Harmless Freezing dangerous. it gets close to you, then it stops to explode. One stack hits once every 0. 11 +(20-30)% to Cold Resistance +(25-35)% to Fire Resistance (60-80)% increased Burning Damage 40% of Cold Damage Converted to Fire Damage 10% increased Light Radius Ignited Enemies Killed by your Hits are. Ignited Enemies Killed by your Hits are destroyed. Jewel. It grants a chance for enemies with a curse to explode when killed by you or your minions, dealing chaos damage in an area. Ignited Enemies Killed by your Hits are destroyed Let winter come. Most of these. Adds (35–46) to (85–128) Physical Damage. Acceleration Shrines and Tailwind cannot be used to. 0. 0) Phys+Chaos: (450. They carry a Lantern with them that serves as the container for that specific Poe Soul. These will deal area attack damage to enemies where they land. 5 seconds. Kitava vowed that when he broke free, he. Bleeding you inflict deals Damage 15% faster. Pyre Pyre Sapphire Ring Requires Level 11 +(20-30)% to Cold Resistance +(25-35)% to Fire Resistance (60-80)% increased Burning Damage 40% of Cold Damage Converted to Fire Damage 10% increased Light Radius Ignited Enemies Killed by your Hits are destroyed Let winter come. No longer increases area of effect by 20% if you've killed recently, instead granting 20% more damage against unique enemies. Gain 1 % of Physical Damage as Extra Fire Damage per 1 Rage. The Ignited Enemies Killed by your Hits are destroyed modifier means that ignited enemies don't leave a corpse when killed by your own hits. Axe1 is the internal id for the a Mastery Effect. 11: Tasalio's Sign Tasalio's Sign Sapphire Ring Requires Level 20 +(20-30)% to Cold Resistance Adds (7-10) to (15-20) Cold Damage to Spells and Attacks +(200-300) to Evasion Rating 50% chance to Avoid being Chilled 10% chance to FreezeAfter the huge reduction of the damage conversion of pyre from 100% to 40%, I can't see the point that why the mod "Ignited Enemies you hit are destroyed on Kill" is still here. The new synthesis implicit "crafted" with light radius. Gem ASPD Dmg. Path of Exile Wiki editing functions. Infernal Blow Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. See full list on pathofexile. [1] Arcane Pyrotechnics. Mechanics. of the Crusade. , Kitava's Feast) don't leave corpses. Head NPC: Akoya; Theme: ProtectionShining Force III had enemies explode when killed. body armour. Unhinge is a skill granted by Doppelgänger GuiseDoppelgänger GuiseSadist GarbQuality: +20%Evasion: 512Energy Shield: 105Movement Speed: -3%Requires Level 68, 103 Dex,. It requires Level 68, 103 Dex, 109 Int. until it runs out of corpses or has destroyed 22 corpses. Enemy for 4 seconds, dealing 8% of the Killed Enemy’s Life as Fire Damage per second. Even though those effects specify that they will work when you kill the enemy, they do function when your totems are credited with kills. Group: 3332. Tribe's Unique: Ahuana's Bite Gain (6-8) Life per Enemy Hit with Attacks. 11. Requires a Claw or Dagger. 2. (New) +500 to Accuracy Rating, -2 to. 4) % increased chance to add a Reward for. Cursed Enemies you Kill are destroyed : N/A: Blessed Rebirth. Enemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect. Grants Level 20 Unhinge Skill (40-60)% more Critical Strike Chance while Insane Enemies Killed by your Hits are destroyed while Insane (25-15)% less Physical and Chaos Damage Taken while Sane Regenerate 10% Life over one second. Totems, shattered enemies, and enemies that are destroyed (e. 0) Metadata Enemies Killed by your Hits are destroyed while Insane (15-25)% less Physical and Chaos Damage Taken while Sane Regenerate 10% Life over one second when Hit while Sane Within each of us exists a being of pure malice, held back only by the lies we tell ourselves. The above was my decision, so I do not complain about it or get angry when I get killed because of my choices. PROS: safe and simple; good clear speed; excellent defence - lots of Life, ES, and dual. ] 3. A unique opportunity for transformation, for those with the power to. Being able to destroy corpses (or not) has its advantages and disadvantages. Version historyI am playing a ssf slayer , used a 2h axe last time but this time Im going the 2 h mace route for huge damage and chain stun - I picked up the pyre ring which has imo the very nice ignited killed by your hits destroys enemies - and since Im playing pseduo hcssf (after 5 deaths I restart) Im trying to build defenses heavily over damage and abs hate some of. 20% more Damage with Hits and Ailments against Unique Enemies 10% more Damage if you've Killed Recently Cannot take Reflected Physical Damage Attack Damage, Attack Speed: Headsman: Gain 10% increased Movement Speed for 20 seconds when you Kill an Enemy Gain 10% increased Attack Speed for 20 seconds when you Kill. S. Vaal skills are granted by Vaal skill gems, a special type of corrupt skill gem that grants an alternative version of the skill with powerful added effects fueled by the souls of slain enemies, as well as the regular version of the skill. PoE Axe Mastery. Kitava vowed that when he broke free, he would devour every soul in Hinekora's domain. 8% chance to gain a Frenzy Charge when you Hit a Unique Enemy; Off Hand Accuracy is equal to Main Hand Accuracy while wielding a Sword; 120% increased Critical Strike Chance with Swords-20% to Critical Strike Multiplier with Swords; 50% reduced Enemy Chance to Block Sword Attacks; Axe Mastery: 4: Enemies Killed by your Hits are destroyed 10% more Damage with Hits and Ailments against Enemies that are on Low Life; Attacks with Axes or Swords grant 1 Rage on Hit, no more than once every second; 40% increased Effect of Onslaught on you; Enemies Killed by your Hits are destroyed; Bleeding Mastery: 5: Moving while Bleeding doesn't cause you to take extra Damage Ignited Enemies Killed by your Hits are destroyed Let winter come. 10 % increased Light Radius Ignited Enemies Killed by your Hits are destroyed. Enemies Killed by your Hits are destroyed. 30% increased Damage while in Blood Stance, 15% increased Area of Effect while in Sand Stance. (100–150) % increased Armour and Evasion. Finally, Victario lit the match. Such is the nature of progress. 0Channelling Skills deal 20% increased Damage. Enemies killed by your Attack Hits have a 15% chance to Explode, dealing a tenth of their maximum Life as Physical Damage (Ailments that deal Damage are Bleeding, Ignited, and Poisoned). Doppelgänger GuiseSadist GarbQuality: +20%Evasion: 512Energy Shield: 105Movement Speed: -3%Requires Level 68, 103 Dex, 109 IntGrants Level 20 Unhinge Skill(40-60)% more Critical Strike Chance while InsaneEnemies Killed by your Hits are destroyed while Insane(15-25)% less Physical and Chaos Damage Taken while SaneRegenerate 10% Life over one second when Hit while SaneWithin each of us exists a. 0-510. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. 49. 6x Alchemy Shard. (similarly, the slightly-different "ignited enemies killed by your hits are destroyed" effect on Pyre & Cremator also trigger if the enemy is killed by the. What is the benefit of destroying enemies on kill? Saw this on the Cremator passive. The term hit refers to an effect that applies a discrete amount of damage to a target instantaneously. Totems appear in the game as monsters, and also as allies created by certain skills. Gain a Power Charge for each Enemy you hit with a Critical Strike Inner Conviction (3% more Spell Damage per Power Charge. You'll still know the truth. Corpses can be utilized in several. g. 15% increased maximum Mana +20 to maximum Mana. Version history Enemies Killed by your Hits are destroyed while Insane (40-30)% less Physical and Chaos Damage Taken while Sane Regenerate 10% Life over one second when Hit while Sane (Boots) Rare Boots - Boots should get you Life, Resistances, Attributes, and Spell Suppression. Multiple Leeches can occur simultaneously, up to a maximum rate)Culling Strike. Adds 1 to 4 Physical Damage to Attacks + (20-30) to Dexterity. Damage dealt by hits always has one of 3 damage sources (attack, spell or secondary, but note that damage over time never hits. The exception where it applies to a non-attack source is Cybil's Paw Cybil's Paw Thresher Claw Claw Quality: +20%. Enemies Killed by your Hits are destroyed while Insane (15-25)% less Physical and Chaos Damage Taken while Sane Regenerate 10% Life over one second when Hit while Sane Within each of us exists a being of pure malice, held back only by the lies we tell ourselves. Enemies near corpses affected by your Curses are Blinded Enemies Killed near corpses affected by your Curses explode, dealing 3% of their Life as Physical Damage: Al Dhih Al Dhih Timeworn Claw Claw Physical Damage: (32-35. +2 Mana gained for each Enemy hit by your Attacks. 30% increased Fire Damage Ignited Enemies Killed by your Hits are destroyed Cluster Jewel Passive Name Enchantment Passive Level Pre/Suf Medium Cluster Jewel +4% to Fire Damage over Time Multiplier Cremator 50 Prefix Large Cluster Jewel 12% increased. 0. 30% increased Accuracy Rating if you haven't Killed Recently 2. Buy PoE Currency Cheap. Such is the nature of progress. Precision has 100% increased Mana Reservation Efficiency 3. Unique. Enemies Killed by your Hits are destroyed while Insane (40-30)% less Physical and Chaos Damage Taken while Sane Regenerate 10% Life over one second when Hit while Sane Within each of us exists a being of pure malice, held back only by the lies we tell ourselves. For Eldritch Implicits go for Cold Exposure on Hit as the blue one, and Rage on Hit or extra. Most creatures leave corpses on when killed. 80. Ignited Enemies Killed by your Hits are destroyed. Gain 10 Life per Enemy Killed Enemies Killed with Attack or Spell Hits Explode, dealing 10% of their Life as Fire Damage "The finest prosperity grows from the direst carnage. This allows the poison inflicted by Viper Strike to deal far more damage over time. Ignited Enemies Killed by your Hits are destroyed Let winter come. Teal oil. (15-25)% less Physical and Chaos Damage Taken while Sane. Here is the bug report from December. The buff toggles the modifier of this item:. Enemies Cursed by you have 50% reduced Life Regeneration Rate. Normal. The enemy. 10. 1. Freeze (known in status as Frozen) is an elemental ailment associated with cold that slows action speed by 100%, completely preventing the target from moving, attacking, or using any skills. Explode effects causes a monster or corpse, when killed or detonated, to release an area of effect explosion, dealing damage to nearby enemies. Ignited Enemies Killed by your Hits are destroyed. Kitava vowed that when he broke free, he would devour every soul in Hinekora's domain. : nets slightly positive regen if the 10% regen buff is up; Gruthkul's. Enemies Killed by your Hits are destroyed. ; The base distance an enemy is knocked back by knockback effects is now. Server: PC, Xbox, PS. You would have a 45% chance for cursed enemies you kill to explode, a 20% chance for non-cursed enemies you kill to explode, and a 25% chance for cursed enemies your minions kill to explode. 2. The chest mod will do its explosion first and after that the mob shatters and HoI procs. I assume that it's a bleeding effect since I don't see any debuff icon. Tukohama Tribe. If you don't want to shatter enemies, then firstly, you must prevent your skill not to freeze enemies, easiest way is use. Gain (15–25) Life per Enemy Killed. Infernal Blow Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Adds (90–110) to (145–170) Physical.